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Sorry if that was unclear, I have a dvd player/burner connected to the DVR. I playback the game from the DVR and record on the DVD burner so it basically records it in real time. I’m not copying the data or transferring the data from the DVR. Then I have a normal DVD created in the burner that recorded the output from the DVR. From there I take the DVD and rip/encode to a format that Longomatch can use.
Not quite sure what you mean by dead vs live touch, but if I’m understanding correctly, I’m taking it to mean basically stopping the ball dead as you receive it versus taking the touch into space. I look at it this way – the player who will be receiving positions his body to be able to receive across and that enables him to see what is going on in the direction where he wants to go after receiving. So a winger would be heels on the touchline, able to receive across the body and continue toward opposing goal. If there is open space there, then he receives across body into space. If an opponent is there, he’s taking his touch either to beat the opponent into the space behind opponent, going inside into space, or back away from the opponent (toward the direction where ball came from). In any case, his touch is always going a yard or two into space in some direction.
The only time I can think of the ball being stopped relatively dead is for a player to draw in the opponent before beating him/combining around him or drawing a foul. Maybe if you have space and are going to serve a long ball/cross with your second touch. Maybe to stop the game for a second and reset the tempo.
As for training it, I think there’s always two components – training the actual technique (as in the players don’t understand or aren’t consistently pretty good at purely executing it) and training the decision making of when to do it. The first they probably get pretty quickly and there are a lot of activities to do it, even as simple as partners passing and receiving in various ways. As for the decision making, I think it’s about when you would want to see it happen. What would be the advantage of stopping it dead versus going in space and when would you want your players to do it? That would be how I would approach figuring out how to train it. When you know where/why you want the players to do it, then it’s just about recreating those scenarios to get repetitions of that situation.
Hope I understood the question correctly.
Hey everyone, my name’s Matt Emmert and I currently coach at Lehigh Valley United in eastern Pennsylvania. Right now I coach U10 and U11 boys as well as a U11 girls team. I started coaching about 7-8 years ago when I was a junior in college (two ACL injuries effectively ended my playing career), first with JV boys and girls. After college I was the men’s assistant at an NCAA DIII school here in PA before getting into club coaching more or less full time about 5 years ago.
I had a pretty ‘typical’ American upbringing and it wasn’t until I started coaching that I realized just how little about the game I actually knew. Still have a ton to learn but at least I’m aware of it now! That pushed me to spend every bit of free time finding information and connecting with other coaches to try and learn as much as possible.
Been reading 3four3 for a few years and have to credit Gary and Brian for really opening my eyes with their work and the blog. Looking forward to learning from everyone involved here.
Always happy to have conversation with anyone on twitter: @mattemmert85
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